# External GPU worker SpriteForge uses ComfyUI's HTTP API as its first remote GPU protocol. The Studio and compiler stay on the game-development machine; only inputs and generated PNGs cross the network. ## Prepare ComfyUI In ComfyUI, build and test a workflow, then choose **Save (API Format)**. The workflow JSON may contain these SpriteForge placeholders: | Placeholder | Value | |---|---| | `{{PROMPT}}` | combined style, asset and shot prompt | | `{{NEGATIVE_PROMPT}}` | combined negative prompt | | `{{SEED}}` | deterministic integer seed | | `{{WIDTH}}`, `{{HEIGHT}}` | source canvas size | | `{{BATCH_SIZE}}` | requested candidate count | | `{{MODEL}}` | model/checkpoint label from Studio | | `{{STEPS}}`, `{{CFG}}`, `{{DENOISE}}` | diffusion controls | | `{{SAMPLER}}`, `{{SCHEDULER}}` | ComfyUI sampler names | | `{{REFERENCE_0}}` | uploaded canonical reference filename | | `{{CONTROL_CONTROL}}` | uploaded pose/depth control filename | | `{{CONTROL_MASK}}` | uploaded inpainting mask filename | | `{{CONTROL_PREVIOUS}}` | previous approved animation frame for low-denoise img2img | Placeholders can replace a complete JSON value or occur inside a string. Use an IP-Adapter node for `REFERENCE_0`; use the appropriate ControlNet image loader for `CONTROL_CONTROL`; use `CONTROL_MASK` in the inpaint branch. Configure the local client: ```powershell $null = sf gpu workflow-check C:\workflows\spriteforge_api.json $env:SF_GPU_TOKEN = "secret-if-the-server-needs-one" sf gpu add renderbox --url https://gpu.example --workflow C:\workflows\spriteforge_api.json --token-env SF_GPU_TOKEN sf gpu test renderbox sf studio C:\art\my_game --gpu-profile renderbox ``` The profile stores the endpoint, workflow path and environment-variable name. It never stores the token. Use HTTPS or a private VPN/Tailscale network; an unprotected public ComfyUI endpoint allows arbitrary outsiders to consume the GPU. The exact hosting vendor is intentionally irrelevant. A rented VM, a friend's machine, a future local NVIDIA GPU and a managed ComfyUI service all expose the same Studio workflow.