# raylib C++17 example This is isolated from every consuming game and renders into a 480x270 CPU framebuffer before one nearest-neighbour raylib blit. ```powershell python tests/make_fixture.py build/test.sfa cmake -S . -B build -DSPRITEFORGE_BUILD_RAYLIB_EXAMPLE=ON cmake --build build --config Release build\Release\spriteforge_raylib_example.exe build\test.sfa ``` The example requires an already installed raylib 6 package and never modifies the current game repository. For use from another repository: ```powershell pip install -e C:\Users\uuu\Documents\spriteforge sf build assets\sprites.yaml --output build\sprites sf codegen --build-dir build\sprites --output generated\spriteforge_assets.h ``` Add SpriteForge's `include/` and the game's `generated/` directory to include paths. The example conditionally includes the generated header when present.