cmake_minimum_required(VERSION 3.16)
project(squad_proto CXX)

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)

# ---------------------------------------------------------------------------
# raylib: системная, иначе выкачиваем 6.0 через FetchContent
# ---------------------------------------------------------------------------
find_package(raylib 6 QUIET)

if(NOT raylib_FOUND)
    include(FetchContent)
    set(BUILD_EXAMPLES   OFF CACHE BOOL "" FORCE)
    set(BUILD_GAMES      OFF CACHE BOOL "" FORCE)
    set(CUSTOMIZE_BUILD  OFF CACHE BOOL "" FORCE)
    FetchContent_Declare(
        raylib
        URL https://github.com/raysan5/raylib/archive/refs/tags/6.0.tar.gz
        DOWNLOAD_EXTRACT_TIMESTAMP TRUE   # CMP0135: иначе CMake ругается на таймстемпы
    )
    FetchContent_MakeAvailable(raylib)
endif()

# ---------------------------------------------------------------------------
# Исходники
# ---------------------------------------------------------------------------
file(GLOB_RECURSE SQUAD_SOURCES CONFIGURE_DEPENDS
    "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp")

add_executable(squad_proto ${SQUAD_SOURCES})

target_include_directories(squad_proto PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src")
target_link_libraries(squad_proto PRIVATE raylib)

if(MSVC)
    target_compile_options(squad_proto PRIVATE /W4 /utf-8 /permissive-)
else()
    target_compile_options(squad_proto PRIVATE -Wall -Wextra)
endif()

if(WIN32)
    target_link_libraries(squad_proto PRIVATE winmm)
endif()

# Единый каталог для бинарника при любом генераторе (VS/Ninja/Makefiles)
set_target_properties(squad_proto PROPERTIES
    RUNTIME_OUTPUT_DIRECTORY                "${CMAKE_BINARY_DIR}/bin"
    RUNTIME_OUTPUT_DIRECTORY_DEBUG          "${CMAKE_BINARY_DIR}/bin"
    RUNTIME_OUTPUT_DIRECTORY_RELEASE        "${CMAKE_BINARY_DIR}/bin"
    RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin"
    RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL     "${CMAKE_BINARY_DIR}/bin")
