61 lines
1.5 KiB
YAML
61 lines
1.5 KiB
YAML
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version: 1
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art_direction:
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world: "derelict near-future facility, industrial sci-fi horror, invasive wet biomass"
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agents: "lean covert operators, grounded tactical sci-fi; human, not bulky power armor"
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enemies: "readable body-horror anatomy, surgically mutated flesh and industrial implants"
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agents:
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components:
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body: [body_sleek]
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armor: [armor_jacket, armor_vest, armor_plate, armor_shroud]
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weapon: [weapon_sword, weapon_dagger, weapon_rifle, weapon_shotgun, weapon_pistol, weapon_bow]
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animations: [idle, walk, attack]
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release_requires_all_combinations: true
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enemies:
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kinds: [shambler, rusher, spitter, brute, lurker]
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animations: [walk, attack, hit, death]
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environment:
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required:
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- floor_clean
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- floor_cracked
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- floor_grate
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- floor_biomass
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- wall_industrial
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- wall_infested
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- prop_crate
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- prop_barrel
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- prop_locker
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item_icons:
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required:
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- item_icon_rifle
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- item_icon_pistol
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- item_icon_shotgun
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- item_icon_smg
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- item_icon_magnum
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- item_icon_bow
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- item_icon_saber
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- item_icon_knife
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- item_icon_cleaver
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- item_icon_jacket
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- item_icon_vest
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- item_icon_plate
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- item_icon_shroud
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- item_icon_lantern
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- item_icon_charm
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- item_icon_spurs
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- item_icon_bandage
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- item_icon_stimpack
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procedural_runtime_exemptions:
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# These are temporal primitives, not reusable bitmap assets.
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- bullet_tracer
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- muzzle_flash
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- impact_spark
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- melee_arc
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- fog_of_war
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- blood_field
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- ui_chrome
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