# Собрано `python tools/agent_assets.py sync`. # Записи с backend: import перегенерируются по PNG в assets/sources/agents/sleek/. # Записи с любым другим backend (например blender) sync СОХРАНЯЕТ как есть: # правь их руками здесь, это единственное место, где такая правка переживает sync. version: 1 defaults: dirs: 8 pivot: "35,87" agent_body_sleek_idle: backend: import source: ../sources/agents/sleek/body_sleek_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, body, idle] agent_body_sleek_walk: backend: import source: ../sources/agents/sleek/body_sleek_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, body, walk] agent_body_sleek_attack: backend: import source: ../sources/agents/sleek/body_sleek_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, body, attack] agent_armor_jacket_idle: backend: import source: ../sources/agents/sleek/armor_jacket_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, armor, idle, paperdoll_layer] agent_armor_jacket_walk: backend: import source: ../sources/agents/sleek/armor_jacket_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, armor, walk, paperdoll_layer] agent_armor_jacket_attack: backend: import source: ../sources/agents/sleek/armor_jacket_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, armor, attack, paperdoll_layer] agent_armor_vest_idle: backend: import source: ../sources/agents/sleek/armor_vest_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, armor, idle, paperdoll_layer] agent_armor_vest_walk: backend: import source: ../sources/agents/sleek/armor_vest_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, armor, walk, paperdoll_layer] agent_armor_vest_attack: backend: import source: ../sources/agents/sleek/armor_vest_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, armor, attack, paperdoll_layer] agent_armor_plate_idle: backend: import source: ../sources/agents/sleek/armor_plate_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, armor, idle, paperdoll_layer] agent_armor_plate_walk: backend: import source: ../sources/agents/sleek/armor_plate_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, armor, walk, paperdoll_layer] agent_armor_plate_attack: backend: import source: ../sources/agents/sleek/armor_plate_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, armor, attack, paperdoll_layer] agent_armor_shroud_idle: backend: import source: ../sources/agents/sleek/armor_shroud_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, armor, idle, paperdoll_layer] agent_armor_shroud_walk: backend: import source: ../sources/agents/sleek/armor_shroud_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, armor, walk, paperdoll_layer] agent_armor_shroud_attack: backend: import source: ../sources/agents/sleek/armor_shroud_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, armor, attack, paperdoll_layer] agent_weapon_sword_idle: backend: import source: ../sources/agents/sleek/weapon_sword_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, weapon, idle, paperdoll_layer] agent_weapon_sword_walk: backend: import source: ../sources/agents/sleek/weapon_sword_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, weapon, walk, paperdoll_layer] agent_weapon_sword_attack: backend: import source: ../sources/agents/sleek/weapon_sword_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, weapon, attack, paperdoll_layer] agent_weapon_dagger_idle: backend: import source: ../sources/agents/sleek/weapon_dagger_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, weapon, idle, paperdoll_layer] agent_weapon_dagger_walk: backend: import source: ../sources/agents/sleek/weapon_dagger_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, weapon, walk, paperdoll_layer] agent_weapon_dagger_attack: backend: import source: ../sources/agents/sleek/weapon_dagger_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, weapon, attack, paperdoll_layer] agent_weapon_rifle_idle: backend: import source: ../sources/agents/sleek/weapon_rifle_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, weapon, idle, paperdoll_layer] agent_weapon_rifle_walk: backend: import source: ../sources/agents/sleek/weapon_rifle_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, weapon, walk, paperdoll_layer] agent_weapon_rifle_attack: backend: import source: ../sources/agents/sleek/weapon_rifle_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, weapon, attack, paperdoll_layer] agent_weapon_shotgun_idle: backend: import source: ../sources/agents/sleek/weapon_shotgun_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, weapon, idle, paperdoll_layer] agent_weapon_shotgun_walk: backend: import source: ../sources/agents/sleek/weapon_shotgun_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, weapon, walk, paperdoll_layer] agent_weapon_shotgun_attack: backend: import source: ../sources/agents/sleek/weapon_shotgun_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, weapon, attack, paperdoll_layer] agent_weapon_pistol_idle: backend: import source: ../sources/agents/sleek/weapon_pistol_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, weapon, idle, paperdoll_layer] agent_weapon_pistol_walk: backend: import source: ../sources/agents/sleek/weapon_pistol_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, weapon, walk, paperdoll_layer] agent_weapon_pistol_attack: backend: import source: ../sources/agents/sleek/weapon_pistol_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, weapon, attack, paperdoll_layer] agent_weapon_bow_idle: backend: import source: ../sources/agents/sleek/weapon_bow_idle.png fps: 8 params: {frame_width: 70, frame_height: 90, frames: 32} tags: [agent, weapon, idle, paperdoll_layer] agent_weapon_bow_walk: backend: import source: ../sources/agents/sleek/weapon_bow_walk.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 64} tags: [agent, weapon, walk, paperdoll_layer] agent_weapon_bow_attack: backend: import source: ../sources/agents/sleek/weapon_bow_attack.png fps: 12 params: {frame_width: 70, frame_height: 90, frames: 48} tags: [agent, weapon, attack, paperdoll_layer]