cmake_minimum_required(VERSION 3.16) project(squad_proto CXX) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # --------------------------------------------------------------------------- # raylib: системная, иначе выкачиваем 6.0 через FetchContent # --------------------------------------------------------------------------- find_package(raylib 6 QUIET) if(NOT raylib_FOUND) include(FetchContent) set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) set(BUILD_GAMES OFF CACHE BOOL "" FORCE) set(CUSTOMIZE_BUILD OFF CACHE BOOL "" FORCE) FetchContent_Declare( raylib URL https://github.com/raysan5/raylib/archive/refs/tags/6.0.tar.gz DOWNLOAD_EXTRACT_TIMESTAMP TRUE # CMP0135: иначе CMake ругается на таймстемпы ) FetchContent_MakeAvailable(raylib) endif() # --------------------------------------------------------------------------- # Исходники # --------------------------------------------------------------------------- file(GLOB_RECURSE SQUAD_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/src/*.cpp") add_executable(squad_proto ${SQUAD_SOURCES}) target_include_directories(squad_proto PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/src") target_link_libraries(squad_proto PRIVATE raylib) if(MSVC) target_compile_options(squad_proto PRIVATE /W4 /utf-8 /permissive-) else() target_compile_options(squad_proto PRIVATE -Wall -Wextra) endif() if(WIN32) target_link_libraries(squad_proto PRIVATE winmm) endif() # Единый каталог для бинарника при любом генераторе (VS/Ninja/Makefiles) set_target_properties(squad_proto PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/bin" RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_BINARY_DIR}/bin")