/* Generated by SpriteForge. Do not edit. */ #ifndef SPRITEFORGE_ASSETS_H #define SPRITEFORGE_ASSETS_H #include typedef enum sf_asset_id { SF_ASSET_AGENT_ARMOR_JACKET_ATTACK = UINT32_C(0x1C894556), SF_ASSET_AGENT_ARMOR_JACKET_IDLE = UINT32_C(0xB82571AC), SF_ASSET_AGENT_ARMOR_JACKET_WALK = UINT32_C(0x3F71CC33), SF_ASSET_AGENT_ARMOR_PLATE_ATTACK = UINT32_C(0x4EBF60DE), SF_ASSET_AGENT_ARMOR_PLATE_IDLE = UINT32_C(0x87166A84), SF_ASSET_AGENT_ARMOR_PLATE_WALK = UINT32_C(0xE8E1EA2B), SF_ASSET_AGENT_ARMOR_SHROUD_ATTACK = UINT32_C(0xB5831D53), SF_ASSET_AGENT_ARMOR_SHROUD_IDLE = UINT32_C(0xD9180FC1), SF_ASSET_AGENT_ARMOR_SHROUD_WALK = UINT32_C(0x0ED988D6), SF_ASSET_AGENT_ARMOR_VEST = UINT32_C(0xC8F6040D), SF_ASSET_AGENT_ARMOR_VEST_ATTACK = UINT32_C(0xDBA217C2), SF_ASSET_AGENT_ARMOR_VEST_IDLE = UINT32_C(0xDF630660), SF_ASSET_AGENT_ARMOR_VEST_WALK = UINT32_C(0xD6F4927F), SF_ASSET_AGENT_BODY_SLEEK = UINT32_C(0xC4B41EA2), SF_ASSET_AGENT_BODY_SLEEK_ATTACK = UINT32_C(0xF1122AAF), SF_ASSET_AGENT_BODY_SLEEK_IDLE = UINT32_C(0xCD80CAD5), SF_ASSET_AGENT_BODY_SLEEK_WALK = UINT32_C(0xB0776C42), SF_ASSET_AGENT_WEAPON_BOW_ATTACK = UINT32_C(0x0761E96D), SF_ASSET_AGENT_WEAPON_BOW_IDLE = UINT32_C(0x0E0AF843), SF_ASSET_AGENT_WEAPON_BOW_WALK = UINT32_C(0xF24E8CA0), SF_ASSET_AGENT_WEAPON_DAGGER_ATTACK = UINT32_C(0x41086BDF), SF_ASSET_AGENT_WEAPON_DAGGER_IDLE = UINT32_C(0xC9B18F45), SF_ASSET_AGENT_WEAPON_DAGGER_WALK = UINT32_C(0xF6E01112), SF_ASSET_AGENT_WEAPON_PISTOL_ATTACK = UINT32_C(0x907FFED8), SF_ASSET_AGENT_WEAPON_PISTOL_IDLE = UINT32_C(0x0C63E8C6), SF_ASSET_AGENT_WEAPON_PISTOL_WALK = UINT32_C(0xAA18B06D), SF_ASSET_AGENT_WEAPON_RIFLE = UINT32_C(0xA68530E2), SF_ASSET_AGENT_WEAPON_RIFLE_ATTACK = UINT32_C(0xE98508EF), SF_ASSET_AGENT_WEAPON_RIFLE_IDLE = UINT32_C(0xE828C015), SF_ASSET_AGENT_WEAPON_RIFLE_WALK = UINT32_C(0xE6E67F82), SF_ASSET_AGENT_WEAPON_SHOTGUN_ATTACK = UINT32_C(0x6DCC0133), SF_ASSET_AGENT_WEAPON_SHOTGUN_IDLE = UINT32_C(0x6FAD72A1), SF_ASSET_AGENT_WEAPON_SHOTGUN_WALK = UINT32_C(0xBEBBA0B6), SF_ASSET_AGENT_WEAPON_SWORD_ATTACK = UINT32_C(0x6AA4992A), SF_ASSET_AGENT_WEAPON_SWORD_IDLE = UINT32_C(0x47F65BF8), SF_ASSET_AGENT_WEAPON_SWORD_WALK = UINT32_C(0x18C0F257), SF_ASSET_BRUTE_ATTACK = UINT32_C(0xE166F8E8), SF_ASSET_BRUTE_DEATH = UINT32_C(0x3D96DA4E), SF_ASSET_BRUTE_HIT = UINT32_C(0xBC752911), SF_ASSET_BRUTE_WALK = UINT32_C(0xC97ABA5D), SF_ASSET_FLOOR_BIOMASS = UINT32_C(0x106896E0), SF_ASSET_FLOOR_CLEAN = UINT32_C(0x9A0C8C83), SF_ASSET_FLOOR_CRACKED = UINT32_C(0x2C625609), SF_ASSET_FLOOR_GRATE = UINT32_C(0x20A05799), SF_ASSET_FLOOR_SLAB = UINT32_C(0x78D3F27E), SF_ASSET_FLOOR_SLAB_DIM = UINT32_C(0x30CD3FBB), SF_ASSET_ITEM_ICON_BANDAGE = UINT32_C(0x730D0DDB), SF_ASSET_ITEM_ICON_BOW = UINT32_C(0x7626252D), SF_ASSET_ITEM_ICON_CHARM = UINT32_C(0xDB48D1CE), SF_ASSET_ITEM_ICON_CLEAVER = UINT32_C(0x2516EFDB), SF_ASSET_ITEM_ICON_JACKET = UINT32_C(0x81553CE1), SF_ASSET_ITEM_ICON_KNIFE = UINT32_C(0x13043C2C), SF_ASSET_ITEM_ICON_LANTERN = UINT32_C(0x34C9B6D1), SF_ASSET_ITEM_ICON_MAGNUM = UINT32_C(0x429211AE), SF_ASSET_ITEM_ICON_PISTOL = UINT32_C(0xD7A06F30), SF_ASSET_ITEM_ICON_PLATE = UINT32_C(0x917C60D9), SF_ASSET_ITEM_ICON_RIFLE = UINT32_C(0x512188A7), SF_ASSET_ITEM_ICON_SABER = UINT32_C(0xC61BE6EC), SF_ASSET_ITEM_ICON_SHOTGUN = UINT32_C(0x168A5BFB), SF_ASSET_ITEM_ICON_SHROUD = UINT32_C(0x8D439236), SF_ASSET_ITEM_ICON_SMG = UINT32_C(0xE98FD794), SF_ASSET_ITEM_ICON_SPURS = UINT32_C(0x5F97F1E8), SF_ASSET_ITEM_ICON_STIMPACK = UINT32_C(0x4D5224BB), SF_ASSET_ITEM_ICON_VEST = UINT32_C(0x2973B52D), SF_ASSET_LURKER_ATTACK = UINT32_C(0x9A5A0F2F), SF_ASSET_LURKER_DEATH = UINT32_C(0xA573E6AB), SF_ASSET_LURKER_HIT = UINT32_C(0xFF50F498), SF_ASSET_LURKER_WALK = UINT32_C(0x8FF69CC2), SF_ASSET_PROP_BARREL = UINT32_C(0x0C0931F1), SF_ASSET_PROP_CRATE = UINT32_C(0x2DADDAE0), SF_ASSET_PROP_LOCKER = UINT32_C(0x62DA4D55), SF_ASSET_RUSHER_ATTACK = UINT32_C(0x219BA505), SF_ASSET_RUSHER_DEATH = UINT32_C(0xAEBDED05), SF_ASSET_RUSHER_HIT = UINT32_C(0x3404E732), SF_ASSET_RUSHER_WALK = UINT32_C(0x442741A8), SF_ASSET_SHAMBLER_ATTACK = UINT32_C(0x2821014E), SF_ASSET_SHAMBLER_DEATH = UINT32_C(0x0B950530), SF_ASSET_SHAMBLER_HIT = UINT32_C(0x8498BC33), SF_ASSET_SHAMBLER_WALK = UINT32_C(0xDA564B3B), SF_ASSET_SPITTER_ATTACK = UINT32_C(0x02D54BDB), SF_ASSET_SPITTER_DEATH = UINT32_C(0x9142CAF7), SF_ASSET_SPITTER_HIT = UINT32_C(0x84B7B754), SF_ASSET_SPITTER_WALK = UINT32_C(0xE887C90E), SF_ASSET_WALL_BLOCK = UINT32_C(0x892CB17B), SF_ASSET_WALL_INDUSTRIAL = UINT32_C(0x1E7AD4C5), SF_ASSET_WALL_INFESTED = UINT32_C(0xA5D6F746), } sf_asset_id; typedef enum sf_animation_id { SF_ANIM_ATTACK = UINT32_C(0x4595B8FD), SF_ANIM_DEFAULT = UINT32_C(0x933B5BDE), SF_ANIM_IDLE = UINT32_C(0xC301CF93), SF_ANIM_WALK = UINT32_C(0xA0262210), } sf_animation_id; typedef enum sf_palette_id { SF_PALETTE_DEFAULT = UINT32_C(0x933B5BDE), } sf_palette_id; typedef struct sf_asset_metadata { sf_asset_id id; uint16_t frames; uint16_t directions; uint8_t has_normals; uint8_t has_depth; } sf_asset_metadata; static const sf_asset_metadata SF_ASSET_METADATA[86] = { {SF_ASSET_AGENT_ARMOR_JACKET_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_JACKET_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_JACKET_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_PLATE_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_PLATE_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_PLATE_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_SHROUD_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_SHROUD_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_SHROUD_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_VEST, 144, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_VEST_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_VEST_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_ARMOR_VEST_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_BODY_SLEEK, 144, 8, 1, 1}, {SF_ASSET_AGENT_BODY_SLEEK_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_BODY_SLEEK_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_BODY_SLEEK_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_BOW_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_BOW_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_BOW_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_DAGGER_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_DAGGER_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_DAGGER_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_PISTOL_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_PISTOL_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_PISTOL_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_RIFLE, 144, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_RIFLE_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_RIFLE_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_RIFLE_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_SHOTGUN_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_SHOTGUN_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_SHOTGUN_WALK, 64, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_SWORD_ATTACK, 48, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_SWORD_IDLE, 8, 8, 1, 1}, {SF_ASSET_AGENT_WEAPON_SWORD_WALK, 64, 8, 1, 1}, {SF_ASSET_BRUTE_ATTACK, 48, 8, 1, 1}, {SF_ASSET_BRUTE_DEATH, 64, 8, 1, 1}, {SF_ASSET_BRUTE_HIT, 32, 8, 1, 1}, {SF_ASSET_BRUTE_WALK, 64, 8, 1, 1}, {SF_ASSET_FLOOR_BIOMASS, 1, 1, 1, 1}, {SF_ASSET_FLOOR_CLEAN, 1, 1, 1, 1}, {SF_ASSET_FLOOR_CRACKED, 1, 1, 1, 1}, {SF_ASSET_FLOOR_GRATE, 1, 1, 1, 1}, {SF_ASSET_FLOOR_SLAB, 1, 1, 1, 1}, {SF_ASSET_FLOOR_SLAB_DIM, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_BANDAGE, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_BOW, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_CHARM, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_CLEAVER, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_JACKET, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_KNIFE, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_LANTERN, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_MAGNUM, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_PISTOL, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_PLATE, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_RIFLE, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_SABER, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_SHOTGUN, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_SHROUD, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_SMG, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_SPURS, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_STIMPACK, 1, 1, 1, 1}, {SF_ASSET_ITEM_ICON_VEST, 1, 1, 1, 1}, {SF_ASSET_LURKER_ATTACK, 48, 8, 1, 1}, {SF_ASSET_LURKER_DEATH, 64, 8, 1, 1}, {SF_ASSET_LURKER_HIT, 32, 8, 1, 1}, {SF_ASSET_LURKER_WALK, 64, 8, 1, 1}, {SF_ASSET_PROP_BARREL, 1, 1, 1, 1}, {SF_ASSET_PROP_CRATE, 1, 1, 1, 1}, {SF_ASSET_PROP_LOCKER, 1, 1, 1, 1}, {SF_ASSET_RUSHER_ATTACK, 48, 8, 1, 1}, {SF_ASSET_RUSHER_DEATH, 64, 8, 1, 1}, {SF_ASSET_RUSHER_HIT, 32, 8, 1, 1}, {SF_ASSET_RUSHER_WALK, 64, 8, 1, 1}, {SF_ASSET_SHAMBLER_ATTACK, 48, 8, 1, 1}, {SF_ASSET_SHAMBLER_DEATH, 64, 8, 1, 1}, {SF_ASSET_SHAMBLER_HIT, 32, 8, 1, 1}, {SF_ASSET_SHAMBLER_WALK, 64, 8, 1, 1}, {SF_ASSET_SPITTER_ATTACK, 48, 8, 1, 1}, {SF_ASSET_SPITTER_DEATH, 64, 8, 1, 1}, {SF_ASSET_SPITTER_HIT, 32, 8, 1, 1}, {SF_ASSET_SPITTER_WALK, 64, 8, 1, 1}, {SF_ASSET_WALL_BLOCK, 1, 1, 1, 1}, {SF_ASSET_WALL_INDUSTRIAL, 1, 1, 1, 1}, {SF_ASSET_WALL_INFESTED, 1, 1, 1, 1}, }; #define SF_ASSET_COUNT 86u #endif