# Tune the difficulty curve Request: `$ARGUMENTS` The whole slope of the game lives in one place: `projects//project.txt`. The shape of the curve is code (`engine/progression.cpp`), its coefficients are data. Read `docs/16-descent.md` for what each number means and why it is shaped that way. ## Measure before changing ```bash tile2d_editor --tool curve 1 20 # what depth means today, floor by floor tile2d_editor --tool floor 1 # one floor: budget spent, population, loot tile2d_editor --tool floor 42 # same depth, another seed — variance matters ``` Change one line of `project.txt`, run the same commands, and compare. A tuning change with no before/after numbers is an opinion. ## What the numbers are for | key | meaning | the trap | |---|---|---| | `danger` | base, linear growth, quadratic tail | pure linear reads as "same, but more"; pure exponential ends the run where the player just started understanding the rules | | `density` | how often spawn points fire, and the cap | above the cap every point always fires, so floors stop differing | | `loot` | drops and how fast tier climbs | tier must lag danger, or the squad is dressed for the rest of the game by floor ten | | `sight` | how fast vision shrinks, and the floor | below the floor it stops being frightening and becomes "can't see where to go" | | `xp` | experience multiplier per floor | must grow slower than danger, or skipping floors becomes the only sane play | | `themes` | where each finish band starts | must ascend; the last band is open-ended on purpose | Do **not** add creature HP or damage multipliers to make depth harder. "The same shambler with triple HP" is not scarier, it is longer. Depth changes *who* comes out and how many. ## Verify ```bash tile2d_editor --tool validate # set still covers the depths you moved squad_proto --project --descend 8 # the curve survives an actual run ``` Watch for `ЗАМЕЧАНИЕ` in validate: the floor assembled correctly but the room set no longer keeps up with the curve. That means "draw more rooms", not "lower the curve" — unless the curve is what you were asked to change. ## Report The exact lines you changed, and the `curve` table before and after for the depths that matter. Name the floors where behaviour changed most.