# Five production monster rigs rendered directly by SpriteForge. Each asset # contains every gameplay clip; no intermediate sprite sheets are required. version: 1 defaults: backend: blender dirs: 8 fps: 12 size: 96x112 postprocess_scale: 0.5 pivot: "96,176" tags: [enemy, body_horror, blender, consolidated] shambler: rig: ../monsters/shambler.blend parts: {body: unused_when_prefix_is_set} anims: [walk, attack, hit, death] params: &monster_render executable: blender render_size: 192x224 ortho_scale: 3.5 elevation: 26.565 camera_distance: 12 camera_target: [0, 0, 1.118] direction_offset_deg: -90 engine: BLENDER_EEVEE samples: 12 frames: {walk: 8, attack: 6, hit: 4, death: 8} animation_fps: {walk: 8, attack: 10, hit: 11, death: 8} loop_sampling: {walk: true, attack: false, hit: false, death: false} actions: {walk: shambler_walk, attack: shambler_attack, hit: shambler_hit, death: shambler_death} part_prefixes: {body: shambler_} rusher: rig: ../monsters/rusher.blend parts: {body: unused_when_prefix_is_set} anims: [walk, attack, hit, death] params: <<: *monster_render animation_fps: {walk: 14, attack: 17, hit: 20, death: 14} actions: {walk: rusher_walk, attack: rusher_attack, hit: rusher_hit, death: rusher_death} part_prefixes: {body: rusher_} spitter: rig: ../monsters/spitter.blend parts: {body: unused_when_prefix_is_set} anims: [walk, attack, hit, death] params: <<: *monster_render animation_fps: {walk: 9, attack: 11, hit: 13, death: 9} actions: {walk: spitter_walk, attack: spitter_attack, hit: spitter_hit, death: spitter_death} part_prefixes: {body: spitter_} brute: rig: ../monsters/brute.blend parts: {body: unused_when_prefix_is_set} anims: [walk, attack, hit, death] params: <<: *monster_render animation_fps: {walk: 7, attack: 8, hit: 10, death: 7} actions: {walk: brute_walk, attack: brute_attack, hit: brute_hit, death: brute_death} part_prefixes: {body: brute_} lurker: rig: ../monsters/lurker.blend parts: {body: unused_when_prefix_is_set} anims: [walk, attack, hit, death] params: <<: *monster_render animation_fps: {walk: 12, attack: 14, hit: 17, death: 12} actions: {walk: lurker_walk, attack: lurker_attack, hit: lurker_hit, death: lurker_death} part_prefixes: {body: lurker_}