706 B
706 B
Code generation and hot reload
After building a library, generate a dependency-free C99/C++17 header:
sf codegen --build-dir build --output generated/spriteforge_assets.h
The header contains FNV-1a 32-bit enums for assets, animations and palettes,
plus a compact metadata table. Include it together with sfa.h or sfa.hpp.
Watch manifests and their declared rig/source files with:
sf watch assets/items.yaml assets/monsters.yaml --jobs 4
The initial build and every successful rebuild atomically update
build/reload.json. A game can poll sequence and reload only the IDs listed
in assets. The signal is written after all build outputs are complete.