44 lines
2.5 KiB
YAML
44 lines
2.5 KiB
YAML
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version: 1
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frame: {width: 70, height: 90, pivot_x: 35, pivot_y: 87}
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directions: [south, southwest, west, northwest, north, northeast, east, southeast]
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animations:
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idle: {frames: 4, fps: 8}
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walk: {frames: 8, fps: 12}
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attack: {frames: 6, fps: 12}
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# Одна камера на все компоненты и оба конвейера (Blender и растровый).
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# elevation_deg = atan(TILE_H / TILE_W) = atan(0.5): ровно тот же 2:1, по
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# которому в игре лежит пол (src/tuning.h). Разъедься эти два числа — фигура
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# встала бы к полу под другим углом, чем ромб под ней.
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camera:
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elevation_deg: 26.565
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# Alien-Shooter-like gameplay scale: an upright 1.8 m operator occupies
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# roughly 28-30 internal pixels, not half the screen.
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pixels_per_unit: 28.0
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distance: 10.0 # только для клиппинга: проекция ортографическая
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body_height: 1.80 # метры, худой взрослый; не бронированный громила
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source_model: "assets/vendor/quaternius-universal-animation-library/files/Animation Library[Standard]/Godot/AnimationLibrary_Godot_Standard.glb"
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source_rotation_deg: 0.0
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source_scale: 0.96
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source_ground_z: 0.0
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# Low-resolution silhouette compensation applied after skin deformation.
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# It preserves the authored skeleton/actions but prevents arms and legs from
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# collapsing to one-pixel wires in a 70x90 sprite cell.
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source_silhouette_thickness: 0.022
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# Every component is rendered against the same skeleton/camera. Missing source
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# files are allowed while authoring; `agent_assets.py validate --complete`
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# turns them into errors for a release build.
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components:
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body_sleek: {slot: body, style: sleek infiltration body}
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armor_jacket: {slot: armor, style: fitted field jacket and thin tactical harness}
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armor_vest: {slot: armor, style: light low-profile ballistic vest}
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armor_plate: {slot: armor, style: segmented medium ceramic chest plates}
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armor_shroud: {slot: armor, style: close-fitting stealth shroud, no cape}
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weapon_sword: {slot: weapon, style: narrow tactical longsword}
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weapon_dagger: {slot: weapon, style: compact combat dagger}
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weapon_rifle: {slot: weapon, style: compact suppressed assault rifle}
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weapon_shotgun: {slot: weapon, style: short industrial combat shotgun}
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weapon_pistol: {slot: weapon, style: suppressed service pistol}
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weapon_bow: {slot: weapon, style: compact near-future compound bow}
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