squad-proto/assets/manifests/agents.generated.yaml
z.kirill 8d35f4c2ec Конвейер ассетов: манифесты, риги, каталоги, инструменты
Всё, из чего собираются спрайты, и ничего собранного. Источник истины —
assets/manifests и assets/*/catalog.yaml; PNG, .sfa и contact sheet остаются
за бортом, потому что воспроизводятся командой (docs/12-assets.md).

  assets/manifests   что и как рендерить: окружение, твари, агенты, предметы
  assets/agents      паперdoll-риг восьми направлений, каталог снаряжения
  assets/monsters    пять морфологий, каждая своим ригом (docs/14-monsters.md)
  assets/sources     исходные развёртки и импорты
  assets/art_masters мастер-развёртки, по которым сверяется стиль
  tools/             сборка ассетов, покрытие, генераторы, blender-скрипты
  generated/         заголовки с константами SF_ASSET_*: без них игра не
                     соберётся, поэтому они в репозитории, хотя и производные

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 21:06:09 +03:00

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# Собрано `python tools/agent_assets.py sync`.
# Записи с backend: import перегенерируются по PNG в assets/sources/agents/sleek/.
# Записи с любым другим backend (например blender) sync СОХРАНЯЕТ как есть:
# правь их руками здесь, это единственное место, где такая правка переживает sync.
version: 1
defaults:
dirs: 8
pivot: "35,87"
agent_body_sleek_idle:
backend: import
source: ../sources/agents/sleek/body_sleek_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, body, idle]
agent_body_sleek_walk:
backend: import
source: ../sources/agents/sleek/body_sleek_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, body, walk]
agent_body_sleek_attack:
backend: import
source: ../sources/agents/sleek/body_sleek_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, body, attack]
agent_armor_jacket_idle:
backend: import
source: ../sources/agents/sleek/armor_jacket_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, armor, idle, paperdoll_layer]
agent_armor_jacket_walk:
backend: import
source: ../sources/agents/sleek/armor_jacket_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, armor, walk, paperdoll_layer]
agent_armor_jacket_attack:
backend: import
source: ../sources/agents/sleek/armor_jacket_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, armor, attack, paperdoll_layer]
agent_armor_vest_idle:
backend: import
source: ../sources/agents/sleek/armor_vest_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, armor, idle, paperdoll_layer]
agent_armor_vest_walk:
backend: import
source: ../sources/agents/sleek/armor_vest_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, armor, walk, paperdoll_layer]
agent_armor_vest_attack:
backend: import
source: ../sources/agents/sleek/armor_vest_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, armor, attack, paperdoll_layer]
agent_armor_plate_idle:
backend: import
source: ../sources/agents/sleek/armor_plate_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, armor, idle, paperdoll_layer]
agent_armor_plate_walk:
backend: import
source: ../sources/agents/sleek/armor_plate_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, armor, walk, paperdoll_layer]
agent_armor_plate_attack:
backend: import
source: ../sources/agents/sleek/armor_plate_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, armor, attack, paperdoll_layer]
agent_armor_shroud_idle:
backend: import
source: ../sources/agents/sleek/armor_shroud_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, armor, idle, paperdoll_layer]
agent_armor_shroud_walk:
backend: import
source: ../sources/agents/sleek/armor_shroud_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, armor, walk, paperdoll_layer]
agent_armor_shroud_attack:
backend: import
source: ../sources/agents/sleek/armor_shroud_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, armor, attack, paperdoll_layer]
agent_weapon_sword_idle:
backend: import
source: ../sources/agents/sleek/weapon_sword_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, weapon, idle, paperdoll_layer]
agent_weapon_sword_walk:
backend: import
source: ../sources/agents/sleek/weapon_sword_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, weapon, walk, paperdoll_layer]
agent_weapon_sword_attack:
backend: import
source: ../sources/agents/sleek/weapon_sword_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, weapon, attack, paperdoll_layer]
agent_weapon_dagger_idle:
backend: import
source: ../sources/agents/sleek/weapon_dagger_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, weapon, idle, paperdoll_layer]
agent_weapon_dagger_walk:
backend: import
source: ../sources/agents/sleek/weapon_dagger_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, weapon, walk, paperdoll_layer]
agent_weapon_dagger_attack:
backend: import
source: ../sources/agents/sleek/weapon_dagger_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, weapon, attack, paperdoll_layer]
agent_weapon_rifle_idle:
backend: import
source: ../sources/agents/sleek/weapon_rifle_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, weapon, idle, paperdoll_layer]
agent_weapon_rifle_walk:
backend: import
source: ../sources/agents/sleek/weapon_rifle_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, weapon, walk, paperdoll_layer]
agent_weapon_rifle_attack:
backend: import
source: ../sources/agents/sleek/weapon_rifle_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, weapon, attack, paperdoll_layer]
agent_weapon_shotgun_idle:
backend: import
source: ../sources/agents/sleek/weapon_shotgun_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, weapon, idle, paperdoll_layer]
agent_weapon_shotgun_walk:
backend: import
source: ../sources/agents/sleek/weapon_shotgun_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, weapon, walk, paperdoll_layer]
agent_weapon_shotgun_attack:
backend: import
source: ../sources/agents/sleek/weapon_shotgun_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, weapon, attack, paperdoll_layer]
agent_weapon_pistol_idle:
backend: import
source: ../sources/agents/sleek/weapon_pistol_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, weapon, idle, paperdoll_layer]
agent_weapon_pistol_walk:
backend: import
source: ../sources/agents/sleek/weapon_pistol_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, weapon, walk, paperdoll_layer]
agent_weapon_pistol_attack:
backend: import
source: ../sources/agents/sleek/weapon_pistol_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, weapon, attack, paperdoll_layer]
agent_weapon_bow_idle:
backend: import
source: ../sources/agents/sleek/weapon_bow_idle.png
fps: 8
params: {frame_width: 70, frame_height: 90, frames: 32}
tags: [agent, weapon, idle, paperdoll_layer]
agent_weapon_bow_walk:
backend: import
source: ../sources/agents/sleek/weapon_bow_walk.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 64}
tags: [agent, weapon, walk, paperdoll_layer]
agent_weapon_bow_attack:
backend: import
source: ../sources/agents/sleek/weapon_bow_attack.png
fps: 12
params: {frame_width: 70, frame_height: 90, frames: 48}
tags: [agent, weapon, attack, paperdoll_layer]